SPARK
Short description (for the tagline field)
A glowing one-button grapple runner. Swing through the cave, outrun the Dark, escape.
SPARK: Swing Through the Dark
The cavern is dying, and you are the last light.
An endless wall of Dark is devouring everything behind you. Hold to grapple a glowing crystal, release to fling yourself forward, and chain swings into long, fast, beautiful runs. Stop, and the Dark catches you. Touch the glowing floor, and you’re out.
Reach 2500 m to escape. After that, the cave never ends, so see how far you can go.
Features
- One-button swinging. Hold to grapple, release to launch. Easy to learn, hard to master.
- Crystals with personalities. Cyan crystals are reliable, pink ones kick you forward, orange ones crumble after a second, and gold-ringed ones drift up and down.
- Dash. Burst forward and become untouchable for a moment.
- Four power-ups. Shield, Magnet, Time Dilation and Comet Rush.
- Surprise events. Skylight (catch the falling stars), Zero-G, Rockfall, Dark Surge and Laser Gates.
- Four glowing zones. Crystal Caverns, Spore Grotto, Ember Depths and Aurora Vault.
- You grow stronger. Power levels unlock new abilities as you go (your dash can shatter hazards and push back the Dark), but the Dark gets stronger too.
- Combos and close calls. Collect motes for multipliers, and slingshot or near-miss hazards for bonus points.
- Endless mode after you escape, with a best score and stats that are saved on your device.
- Settings. Volume sliders, screen shake, glow effects, reduced motion and a left/right dash button for touch screens.
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | omster |
| Tags | 2D, Arcade, Atmospheric, Endless Runner, Fast-Paced, Neon, Physics, Procedural Generation, Score Attack, Singleplayer |
| AI Disclosure | AI Assisted, Code |


Comments
Log in with itch.io to leave a comment.
Share your experience with the game so that I can improve and provide you with the best possible experience.